If there is still competition among developers and a small selection of different sims among military flight simulators, then with civil aviation games everything is much simpler - Microsoft Flight Simulator is everything. Of course, MSFS is not the only project on this topic, but the rest are far from reaching the high level that Microsoft has set . However, the Czech studio Bohemia Interactive , the creator of the famous Operation Flashpoint and its ideological continuation of Armed Assault , decided ... No, “breaking a record” is too loudly said. Rather, releasing a helicopter simulator, BIS was not afraid to get to the start, even if the result of the opponent is unattainable.

The first thing that catches your eye is the presence of a plot in the simulator. And it does not start and ends with a couple of dry lines in a briefing before departure - we have a full story with its main and secondary characters. It’s even a little unusual at first, but then you realize that it’s much more interesting to realize that you are managing not just an anonymous model pilot in the helicopter cockpit, but even a virtual one, but still a person with his life, successes and problems.

The latter, the main character of Take On Helicopters, Tom Larkin is more than enough. The helicopter company of his father on the verge of bankruptcy, brother Joe, who worked in it as a pilot, is not able to fly after the accident, and Tom is forced under our guidance to do the hard work of the rotorcraft driver. This pair is the vagus nerves. Play best Y8 Games at the www.y8games.center website.

Thanks to the plot in the game there are a huge number of various tasks. Developers are not limited to simply changing route points - each time there will be something new. You can work as a personal pilot of an influential businessman, help the television company make films about the wild, get a job in a private military company (yes, you have to fight a little too). The characters communicate with each other, joke, swear - in short, live their own virtual lives. The city, a copy of American Seattle, is also trying to seem alive - here you can often find other helicopters hurrying about their business; here and there fishing boats and expensive yachts come across; cars ride on roads ... A bit like GTA, but just a little - all the same, flights are in the first place, although nothing prevents you from going for a walk or to drive a personal car. True, traveling will have to be long and boring - the cards in Take On Helicopters are much smaller than in other flight sims, but not at all small by the standards of ArmA 2.

Another reason why it is better to fly than to walk or ride a car is, to put it mildly, not the most successful graphic realization of land and buildings. The Real Virtuality 3 engine is struggling to squeeze a decent picture out of it, but it is difficult for him to do this - large maps are too loaded with objects, so you have to sacrifice their quality. If a low level of surface detail is not so striking from a bird's eye view, then upon closer inspection, buildings and landscape textures are reminiscent of a Operation Flashpoint a decade ago. However, the developers get out of their last effort - in those places where the main character in the story should descend from heaven to the sinful earth, everything is drawn much better.

It would seem, well, to hell with him; we have a flight simulator - why should we stare at each bush point blank? That's right, but we are helicopter pilots, so it is often necessary to perform maneuvers near the ground. Examining the angular “washed-up” boxes depicting buildings and scaffolding from cardboard trees does little to help you enjoy the flight. Free Flight mode is of little interest because of this. Well, what's the point of flying just like that if you can’t enjoy the scenery?

Things have not worked out with the earth, but over the fact that in the sky, the developers tried their best. Perhaps in Take On HelicoptersSome of the best clouds in video games cannot be distinguished from real ones, be it thunderclouds or small cloud cover. The helicopters themselves turned out to be no worse - at high settings, the graphics look very decent on the outside and inside. The cockpit of the car, as it is now fashionable, is interactive - with the mouse you can click the toggle switches and switches without using the keyboard. Although, of course, this is far from DCS: Black Shark , where in this mode literally all the buttons in the cockpit are available.

The wizard in the blue helicopter The flight model in Take On Helicopters is also not completely reliable - nevertheless, Real Virtuality 3 was created a little for other purposes, and you can’t make a full-fledged flight simulator based on it. However, the developers do not hide this, on the contrary, they periodically remind that this is just a game. The helicopter is almost not affected by weather conditions, flights during a thunderstorm differ from usual except for poor visibility. Unlike the already mentioned Black Shark , here you do not need to study multi-page manuals to learn how to start the engine - in the training missions all the basics are presented quite readily.

But even with all the simplifications, flying is not at all easy, especially at a high level of difficulty. If you do not use the auto-lock mode, then at first the flights seem to be some kind of torture - flying in a straight line is still somehow obtained, but when you need to change course, hang on the spot or land, then big problems begin.

Take On HelicoptersAfter breaking ten helicopters in the first flight, trying unsuccessfully to land, I realized that I had already seen it somewhere. More precisely - I read:
“The control knob jerked my hand, the gas step pushed, the pedals hit my legs, but for a moment everything was under control. I hung three feet above the ground in a real helicopter. My sweaty face began to blur in a smile. Op - and the illusion abruptly ended. While I tried to stay in one place, working with a pen, we began to rise. I lowered the gas step, and noticed that we were carried back, and quickly. He pushed the handle forward and saw that we had time to turn ninety degrees from the starting position. I fixed it with pedals. Each control fought with me independently of the others. I forgot that I need to give my left foot, raising the step-gas. I forgot about the delay in the cyclic step. We were spinning, we randomly chatted in different directions, heeled, all this happened at different heights. It was obviously necessary to keep too many things under control. The instructor, a really brave man, allowed a roaring, spinning helicopter to make knees over the entire field, and I pushed the pedals, rocked the gas step, pulled the control stick, and all to no avail. The feeling was such that I had torn reins in my hands, and the horses were carried and rushing towards the abyss. I could not keep the car in any place, whatever I chose.”

This is a quote from the autobiographical book, Chickenhawk, written by Robert Mason , an American military helicopter pilot . The novel for the most part describes the period of the Vietnam War, where Mason was a pilot of a transport helicopter, and she has enough descriptions of sorties, tales of difficult flight situations and the nuances of controlling a rotorcraft. I strongly recommend reading to everyone who is fond of aviation - you will not regret it.

Over time, a little accustomed to control, you get a taste. Landing a heavy transport helicopter with a side wind exactly on the “piglet” is another task. And this is one of the simplest examples - the game has much more complex tasks that require a good coordination of actions and attention from the pilot. You feel the very “challenge” that makes you try again and again to try your hand at fighting a machine that does not want to obey.

Different helicopters must be controlled in different ways - if you fly a light helicopter for a long time, and then get into the cockpit of a solid transporter, you will have to get used to a completely different model of the car’s behavior in the air. The ability to famously turn turns will not help much when transporting cargo on an external sling, and the changed view from the cab will bring a lot of inconvenience.

For honestly earned money, helicopters can be slightly upgraded - repainted, changed equipment, attached additional external seats, even changed the seat upholstery in the cockpit. A kind of aerial tuning, optional, but funny. The developers were a bit too lazy - they could have made a larger number of “upgrades” and paint schemes, because the game has only three turntables, and you want to vary the variety. However, these are all temporary problems - Bohemia products always received a huge amount of quality content through amateur mods.

Take On Helicopters is unlikely to be popular, despite the fact that this is not a "hardcore" simulator. Entertainment is not for everyone, but there is simply no best for those interested in helicopter aviation. And even though many subtleties of air flights are left overboard - there is no radio exchange, management is somewhat simplified, maps are small by the standards of flight sims. All this does not prevent TOH from being a good game on a helicopter theme - primarily due to the variety of missions.